Ready Player One – Ernest Cline

ReadyPlayerOneThe year is 2044. Human civilization is hanging on by a thread. Recession, energy crisis, disillusionment, unemployment, starvation and poverty have reigned for decades. The only escape most people have is in a massive interactive simulation, the OASIS. The OASIS is also where most people work, a virtual universe with everything from shopping malls to space monsters. Thirteen year old Wade has grown up in a slum and has nothing to show for himself but being a geeky kid with some computer skills when OASIS co-founder and creator James Halliday dies, leaving his entire multi-billion dollar fortune and control of his company to the winner of an elaborate and mysterious quest throughout the OASIS. During the next five years, Wade becomes one of millions of “gunters”, short for “egg hunters”, trying to crack the quest and win the prize, fittingly an “Easter Egg”. This mostly involves ridiculously extensive research into the pop culture of the nineteen-eighties, Halliday’s favorite decade, to the point that Wade can recite every line of dialogue of every popular movie of the day, sing along to every hit song, and win at every old arcade game. He also knows the most obscure details of Halliday’s life. Then one day, Wade makes a breakthrough.

Ready Player One is a fast-paced, exciting, page-turning thrill-ride which proudly displays its early Cyberpunk roots. As Wade progresses on his quest, he encounters both allies and rivals. In particular, a large and ruthless multinational corporation is aiming to take control of the OASIS by running an entire division of gunters and battling for the prize. The majority of the action takes places in the OASIS, providing a stark contrast to the bleak and impoverished world outside. In the real world, people are jobless and homeless, and even debt slavery is often a better option than freedom since at least it provides room and board. In the virtual world, the poor but skilled can be wizards and warriors, paladins for justice or evil villains. The virtual world affects the real one in worrying ways, however, and domination of the real one is very much tied to winning the battle for the virtual one. For our recluse hero, this is a shocking and painful realization. He is mighty in the OASIS, but really only a geeky and powerless kid in the real world. The transformation of Wade’s real self to match the heroism of his avatar is the true underlying quest in the book.

It is clear Mr. Cline did a lot of research on eighties pop culture himself. The entire novel is one big orgy of fanservice, specifically aimed at those fans who grew up in the eighties. As an avid consumer myself of John Hughes movies, old computer games and era music, it pushed all the right buttons. The question this: can a person who is not at least casually versed in eighties pop culture truly appreciate it? I would say yes. Even without understanding the myriad pop culture references, it is a great adventure novel, and an excellent metaphor for our despondent times. Just be prepared for the massive geek-outs.

5Rosbochs

Market Forces – Richard Morgan

After several deep recessions, the rift between rich and poor has widened dramatically. Corporations pretty much run the world, and the only game in town is to work for one, if you have the guts for it. Tenders and positions are battled for on the road with car duels, often to the death. It’s all very cutthroat and cool, but Morgan has somehow kept it just this side of believable. Our hero, Chris Faulkner, works for the Shorn Corporation in the Conflict Investment department. His job is, in simple terms, to support some third world revolutionary with weapons and support. When said revolutionary is settled in as ruler, a percentage of the GDP of his country will go to Shorn.

Mr. Morgan has written a story of corporate warfare in the near future. Not too unexpectedly for this author, this book is full of cool prose, has an anti-hero, and contains some pretty extreme violence. As Morgan himself admits in the foreword, it is unashamedly inspired by films such as Rollerball and Mad Max.Cruel, but not really that far removed from some situations seen today. The difference is that the corporations in this future do not bother to disguise their naked ambition.

The book also contains the absolute best description of a long, slow break up I have ever read. Chris’ transformation from vague idealist to the ultimate antihero is brilliantly portrayed, and the end may surprise you, although in hindsight it was inevitable.

Marvelous and very very cool.