Sid Meier’s Memoir!: A Life in Computer Games – Sid Meier

Legendary computer game designer Sid Meier‘s memoir is a heartfelt love letter to a life in computer gaming. The designer of Civilization not details the trials of designing and publishing games through his multi-decade experience of the industry. More importantly, it delves deep into discussions on what is important for a game to be enjoyable. Thankfully, this is not a technical treatise delving deep into the programming. Instead, it focuses on the effects of game mechanics on the experience. Mr. Meier also widens the scope of the discussion, by sharing his thoughts on the nature of art in general.

The book is mostly chronological, with frequent flashbacks to various events of childhood and adolescence. Mr. Meier has a self-deprecating style which shows through here as it does in his games. His recipe for success seems deceptively simple. Figure out what people enjoy, and make games that are enjoyable. Several humorous anecdotes about player and playtester feedback illustrate his point.

Agency – William Gibson

Verity, an out of work IT professional, interviews for a job at a somewhat mysterious Silicon Valley startup. After she takes the job, they issue her with a phone, a pair of augmented reality glasses, and earbuds. Once she tries them, it appears she is talking to an advanced emergent AI called Eunice, which the company has discovered and want to develop. Pretty soon, things go off the rails as Eunice explores her independence, brining Verity along for the ride. Meanwhile, from a future London of a parallel universe, independent operators contact Verity. They need to use Eunice in order to prevent a looming nuclear war in Verity’s timeline.

The concepts in this novel are complicated, and the reader must pay close attention, especially in the first third. The prose, as usual for Gibson, is terse and razor-sharp, and while it is masterful, it sometimes feels rather too constrained. The way in which Eunice develops her agency and independence, despite the efforts to stop her, is an interesting take on emergent AI.

Rainbows End – Vernor Vinge

RainbowsEndElderly Robert Gu wakes as if from a long, dreamy haze, cured of his Alzheimers. He was a renowned poet and academic, but now must learn to explore a new world. It is the current connected world run wild. Almost everyone “wears”, meaning wears smart clothes and contact lenses. Through these means and ever present connectivity, overlays and information hemmed in only by imagination allow people to connect and interact in ways that were impossible previously. Robert Gu is initially confused, but soon haltingly learns to embrace things. Soon, though, he is unwittingly caught up in a world-spanning conspiracy.

The world-building in this novel is fabulous. Mr. Vinge has cleverly extrapolated on current trends to bring us the nightmare of any Internet luddite, and the wet dream of those who live online. The consequences portrayed are a mixed bag, some expected and some not. They are all interesting, however. The device of having an elderly person “travel forward in time”, as it were, allows us to experience the new world through fresh eyes.

While I loved the bits where Robert Gu must come to terms with the new reality, the overall story itself felt messy and weak. There were some interesting ramifications but I kept thinking that this novel would have been better as a novella with the technothriller bits weeded out.

3Rosbochs

 

In the Beginning… Was the Command Line – Neal Stephenson

Non-fiction from Stephenson. This is the story of the PC as written by a cyberpunk author. Stephenson, not unexpectedly, turns out to be a Linux fanatic. He comes at the events from unexpected angles, making the book quite a bit of fun for the enthusiast. However if you are not a “computer person” this probably won’t interest you.