The third mission of the Vorpal Blade, now actually Vorpal Blade Two, has the crew looking for an ancient artifact. Far from stagnating, the plot thickens as a new commanding officer and various crew members enter the mix. The just don’t “get” the Blade and its odd denizens. The ensuing conflicts and madcap hijinks are central to character development.
After finishing this one, I find myself wanting more. As mentioned in the Manxome Foe review, these books are just plain fun. The characters are likeable, the humor is dry and the pages just want to be turned.